![]() I'm just such a big fan of the themes that I work with. ![]() And it's fine, like I understand that these people, a lot of them, are obviously interested in stuff that I do, but are really interested in just the kind of themes that I work with more than that. You've become so popular so fast, what's it been like to have this happen, to have people wait 24 hours just to see some of your art? It's totally bizarre to me, but also really cool that people care enough about the stuff that I do. I almost kept the Grim Fandango, Bill Murray and a couple others but I just thought if I don't have to give them away then I don't feel right charging people. Well I felt it would be cheesy to make doubles for myself. That's so cool that you're keeping some of your own pieces. All the Replicants I guess, unless he's a Replicant, who knows? That's my favorite movie so I'm keeping the owl and Replicants. The ones I'm keeping for myself, I'm keeping all the Blade Runner pieces except Dekkard. What are some of your favorite pieces in the show? My favorite piece is Bill Murray. Kind of like the joy of recognizing something that you connect with. The thing with it was, I would like to do previews but obviously if I showed one piece it would have totally given the whole thing away and I wanted people to come in and be surprised and have that fun of going around and spotting the characters that they like, because some of them are hard to get and that's why we kind of did the quotes and tried to not make them too obvious. So it's probably about 5, 6 months ago, maybe, so it's been a long time in the works.Īnd why did you decide to be so secretive about it? People who've been outside for 24 hours have no idea what to expect when the door opens. I thought there's totally a whole show in this idea so I'd do that. There's so many things I can do with it and kind of set all the expectations, twist them, like I did with the Where's Waldo and Die Hard with the broken glass and stuff. ![]() And I started drawing them and I thought this is enough for a whole show. Film: How did you come up with the idea for this show? Moss: When I was first coming up with ideas for the show I had about six different ideas and I looked at them all and I thought, well, to start I was going to do about 60 of these and a bunch of other stuff. Mouse over each for the title of the piece because they're almost as surprising as the art. Each piece was drawn, then laser cut, mounted and framed. Realism was thrown out of the window a long time ago, the onus instead being placed on drawing anyone’s eye in every way possible.First up, here's a SMALL sampling of the art Moss did in the show as well as some process shots. This is a world where you can die and literally crawl out of the ground, or jump between orange portals just a few seconds later before bouncing on a car and grinding around the city. Where other games are light on laughs or humor, Overdrive aims to make you laugh every moment it can and not take itself seriously. Sunset Overdrive is a game that aims to differentiate itself from other games on the market, starting the minute you pop in the disc. In a way, it’s like saying that you, and your efforts to save the planet, don’t matter in the least. Bungie stated that this was intentional and to keep players from not being able to “see” their Six. Most evident of all is the lack of you as the player character, Noble Six. Dark, somber colors aren’t new for a Halo cover – see 2 and 3, for instance – but here, there’s nothing to assure you that you’re gonna end up triumphing.
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